Spells Database

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Spells in Darkfall are broken down into Skill Schools:

Lesser_magic  Lesser Magic Greater_magic  Greater Magic Spell_chanting  Spell Chanting Witchcraft  Witchcraft Water_magic  Water Magic
Fire_magic  Fire Magic Earth_magic  Earth Magic Air_magic  Air Magic Arcane_magic  Arcane Magic Necromancy  Necromancy

Air_magic  Air Magic

The school of Air Magic grants its user the power of lightning and storms. Generally these spells deal a somewhat modest amount of damage, but are still highly effective, as the are difficult to defend against.

  Spell Description School Lvl Gld Type Aff DT T P
Agility Agility Grants a Dexterity bonus to the caster Air Magic 1 350 Buff Self 1 1
Arrow Shield Arrow Shield Gives the caster increased protection against arrows and other small non-magi... Air Magic 1 350 Buff Self 1 1
Arrow Ward Arrow Ward Aim at a target to grant protection against arrows and similar missiles. Air Magic 40 450 Buff Other 0 0
Ball Lightning Ball Lightning Fires a missile that inflicts Lightning damage. Similar in speed and effec... Air Magic 1 350 Damage Other 1 1
Come Hither Come Hither Caster aims at the target to magically draw it closer. Air Magic 60 700 Debuff Other 0 0
Exploding Charge Exploding Charge Fires a missile that explodes upon impact causing lightning damage. Air Magic 100 700 Damage Targetted aoe 1 1
Guiding Wind Guiding Wind Launches a missile that inflicts a penalty to its target's protection against... Air Magic 30 450 Buff Other 1 3
Lightning Bolt Lightning Bolt Fires a line of electrical energy shocking everything in its path. It is r... Air Magic 20 400 Damage Other 1 4
Lightning Shield Lightning Shield Grants a Lightning protection bonus to the caster. Provides +1% lightning res... Air Magic 10 400 Buff Self 1 1
Lightning Strike Lightning Strike Launches a missile that explodes upon impact causing lightning damage. Report... Air Magic 50 450 Damage Targetted aoe 1 1
Lightning Ward Lightning Ward Aim at a single target to grant protection against Lighting damage. Air Magic 45 450 Buff Other 0 0
Lightning Weakness Lightning Weakness Launches a missile inflicting a penalty to its targets lightning protection. Air Magic 25 400 Debuff Other 2 2
Stormblast Stormblast AOE Knockback Air Magic 70 500 Damage Targetted aoe 0 0
Thunderstorm Thunderstorm A magical ray which brings forth a storm of lightning upon hitting its target. Air Magic 75 500 Damage Targetted aoe 0 0
Tornado Tornado Summons a tornado around the caster. Air Magic 90 700 Damage Caster aoe 1 1

Arcane_magic  Arcane Magic

Arcane Magic deals with divine spells and the nature of magic itself. As such, its offensive spells cause Holy damage while the defensive spells protect against mental ailments or may even turn a foes' magic against him.

  Spell Description School Lvl Gld Type Aff DT T P
Flames of Vengeance Flames of Vengeance A magical ray which brings forth an inferno of holy flames Arcane Magic 60 700 Damage Other 0 0
Hasten Spells Hasten Spells Lessens the charging time of the casters spells for a period of time Arcane Magic 1 500 Buff Caster aoe 1 2
Holy Shield Holy Shield Grants the caster increased protection against Holy damage Arcane Magic 10 600 Buff Caster aoe 1 1
Holy Ward Holy Ward Aim at a target to grant protection against Holy damage Arcane Magic 80 800 Buff Other 0 0
Holy Weakness Holy Weakness Launches a missile inflicting a penalty to its targets Holy Protection Arcane Magic 40 700 Debuff Other 1 1
Lend Mana Lend Mana Aim at a target to transfer part of your Mana pool Arcane Magic 20 600 Heal Other 1 1
Mystic Shield Mystic Shield Gives the caster increased protection against Mental attacks Arcane Magic 1 500 Buff Caster aoe 1 1
Mystic Ward Mystic Ward Mystic Ward Arcane Magic 30 600 Buff Other 1 1
Reflect Spell Reflect Spell Causes the next offensive spell targeted on the caster to be reflected back t... Arcane Magic 100 100 Buff Caster aoe 1 1
Sacred Missile Sacred Missile Launches a projectile causing Holy damage to its target Arcane Magic 1 500 Damage Other 0 0
Spell Immunity Spell Immunity Increases the casters probability of resisting certain spells Arcane Magic 70 800 Buff Self 0 0
Virtuous Wrath Virtuous Wrath * Launches a projectile that explodes upon impact causing Holy damage * Incr... Arcane Magic 90 1000 Damage Targetted aoe 1 1
Wall of Force Wall of Force Creates a near impassable barrier. Arcane Magic 50 700 Damage Targetted aoe 1 1

Earth_magic  Earth Magic

Adepts of Earth Magic controls both the power of strength and corrosion. They're unique in knowing ways to protect efficiently against melee weapons without donning cumbersome armor.

  Spell Description School Lvl Gld Type Aff DT T P
Acid Arrow Acid Arrow Launches a projectile that explodes upon impact causing Acid damage. Singl... Earth Magic 1 350 Damage Targetted aoe 1 1
Acid Rain Acid Rain A magical ray which summons an Acid rainstorm upon hitting its target. Earth Magic 75 500 Damage Targetted aoe 1 5
Acid Shield Acid Shield Gives the caster increased protection against acid. Earth Magic 20 400 Buff Self 1 1
Acid Ward Acid Ward Aim at a target to grant protection against acid. Approx 4 acid protection wi... Earth Magic 45 450 Buff Other 0 0
Brawn Brawn Grants a Strength bonus to the caster. Starts at +10 strength. Earth Magic 1 350 Buff Self 0 0
Corrosive Blast Corrosive Blast Fires a projectile that explodes upon impact causing Acid damage. Earth Magic 50 450 Damage Targetted aoe 1 2
Disintegrate Disintegrate Launches a projectile that explodes upon impact causing Acid damage. Earth Magic 90 700 Damage Targetted aoe 1 1
Earthquake Earthquake Calls forth a mighty earthquake damaging everything around the caster, includ... Earth Magic 1 350 Damage Caster aoe 0 0
Impale Impale Fires a magical ray which causes an arcane spear to pierce its target. Earth Magic 30 400 Damage Other 0 0
Ironskin Ironskin Aim at a target to grant protection against weapons. Earth Magic 80 700 Buff Other 2 3
Meteor Strike Meteor Strike Meteor Strike Earth Magic 100 700 Damage Other 1 2
Pungent Mist Pungent Mist Effectively the same as Stamina Leech but does dmg and little less stam per t... Earth Magic 70 500 Damage Targetted aoe 0 0
Stamina Leech Stamina Leech Fires a magical ray that drains the targets stamina, transferring it to the c... Earth Magic 60 500 Damage Other 0 0
Stoneskin Stoneskin Gives the caster increased protection against weapon attacks. Base buff ar... Earth Magic 50 450 Buff Self 0 0
Tarnish Tarnish Launches a missile inflicting a penalty to its targets Acid protection. Earth Magic 10 400 Debuff Other 1 1

Fire_magic  Fire Magic

A school consisting mainly of spells that cause fiery destruction. It also teaches some quickness enchancing magic.

  Spell Description School Lvl Gld Type Aff DT T P
Dragonbreath Dragonbreath Fires a continuing barrage of fiery sparks at an enemy. Fire Magic 20 400 Damage Other 0 0
Explosion Explosion Produces a fiery blast centered on the caster, damaging everything around him... Fire Magic 30 450 Damage Caster aoe 0 0
Fire Shield Fire Shield Gives the caster increased protection against fire. Fire Magic 25 400 Buff Self 0 0
Fire Ward Fire Ward Aim at a target to grant protection against fire. Fire Magic 40 450 Buff Other 0 0
Fireball Fireball Launches a projectile that explodes upon impact causing Fire damage. Repor... Fire Magic 50 450 Damage Targetted aoe 1 2
Firebolt Firebolt Launches a projectile that explodes upon impact causing Fire damage. Does ... Fire Magic 1 350 Damage Targetted aoe 0 0
Haste Haste Aim at a target to increase a characters melee attack speed. At level 1 it... Fire Magic 25 400 Buff Other 2 2
Impetus Impetus Grants a quickness bonus to the caster. +5 at rank 1. Fire Magic 1 350 Buff Self 0 0
Inferno Inferno Launches a projectile that explodes upon impact causing Fire damage. Fire Magic 90 700 Damage Targetted aoe 1 1
Magma Storm Magma Storm Launches a projectile that explodes upon impact causing Fire damage. This mis... Fire Magic 75 500 Damage Targetted aoe 1 2
Rapid Shot Rapid Shot Aim at a target to increase its attack speed with ranged weapons. Fire Magic 60 500 Buff Other 2 3
Smoke Signal Smoke Signal Creates a tall column of smoke rising from the spells target. Fire Magic 1 350 Buff Other 1 1
Volcano Volcano Fires a magical ray which causes molten rock to spring forth from the ground ... Fire Magic 100 700 Damage Targetted aoe 0 0
Wall of Fire Wall of Fire Fires a magical ray which creates a large sphere of fire upon hitting its tar... Fire Magic 70 500 Damage Targetted aoe 1 1
Weakening Blaze Weakening Blaze Fires a magical ray inflicting a penalty to its target's fire protection. Rep... Fire Magic 10 400 Debuff Other 0 0

Greater_magic  Greater Magic

Greater Magic is a versatile school, consisting of offensive and defensive spells of a varied nature. Among other things, it teaches how to inflict a foe with poison or wounds that bleed excessively.

  Spell Description School Lvl Gld Type Aff DT T P
Beacon Beacon Fires a magical ray that creates a visual marker on its target. I have rea... Greater Magic 1 200 Debuff Other Hold 0 0
Begone Begone Fires a telekinetic missile that pushes opponents away from the caster as wel... Greater Magic 80 500 Debuff Other 2 6
Confusion Confusion Fires a missile that explodes in a bright flash temporarily blinding onlookers. Greater Magic 100 500 Debuff Other Hold 1 1
Flesh Curse Flesh Curse Launches a missile reducing its targets infliction protection Greater Magic 30 300 Debuff Other 0 0
Frailty Frailty Fires a missile inflicting a penalty to its targets resistance against damage. Greater Magic 10 250 Debuff Other 1 1
Heal Other Heal Other Fires a healing ray that will recover some of its targets Health. At base ... Greater Magic 15 250 Heal Other Hold 1 2
Infliction Shield Infliction Shield Increases the caster infliction protection, reducing the effects of Bleeding,... Greater Magic 20 250 Buff Self Hold 0 0
Infliction Ward Infliction Ward Aim at a target to increase its infliction protection. Greater Magic 40 300 Buff Other Hold 0 0
Insight Insight Grants a Wisdom bonus to the caster. Greater Magic 75 350 Buff Self Hold 1 1
Missile Fury Missile Fury Launches a projectile that explodes upon impact causing Arcane damage Dama... Greater Magic 90 500 Damage Other Arcane 0 0
Rend Rend Fires a missile that explodes upon impact causing Bleeding damage. Shoots ... Greater Magic 1 200 Dot Other Infliction 0 0
Shrapnel Shrapnel Launches a projectile that explodes upon impact causing Acane damage. This mi... Greater Magic 70 350 Damage Other Hold 0 0
Telekinesis Telekinesis Creates a column of telekinetic force that levitates anyone within. Create... Greater Magic 50 300 Buff Targetted aoe Hold 0 0
Unburden Unburden Reduces the casters Encumbrance. Effect lasts ~8 seconds initially, at ar... Greater Magic 25 250 Buff Self Hold 1 1
Venom Venom Fires a missile inflicting Poison damage to its target. Like the Rend spel... Greater Magic 60 300 Dot Other Infliction 0 0

Lesser_magic  Lesser Magic

The introductory school of magic all novice spell casters must learn. Lesser Magic offers a varied range of spells, and while being relatively simple, they are often useful even for a veteran mage.

  Spell Description School Lvl Gld Type Aff DT T P
Mana Missile Mana Missile Fires a missile that inflicts Arcane damage. It is the least effective damage... Lesser Magic 1 0 Damage Targetted aoe Arcane 1 1
Heal Self Heal Self Caster regains a small amount of Health. This spell does not require any reag... Lesser Magic 1 0 Heal Self Hold 2 4
Lay on Hands Lay on Hands Fires a magical ray which heals its target. This is the first spell that c... Lesser Magic 1 100 Heal Other Hold 1 1
Magic Shield Magic Shield Creates a magical barrier that may reduce the effects of area attacks and spe... Lesser Magic 1 100 Buff Self Hold 0 0
Magic Ward Magic Ward Fires a magical ray that creates a defensive barrier around its target and re... Lesser Magic 20 100 Buff Other Hold 0 0
Health to Mana Health to Mana Caster increases his own Mana, at the cost of losing Health. This spell in... Lesser Magic 10 100 Buff Self Hold 0 0
Eldritch Sphere Eldritch Sphere Fires a missile that explodes upon impact causing Arcane damage. Lesser Magic 25 100 Damage Targetted aoe Arcane 1 1
Mana Drain Mana Drain Fires a magical ray which drains its target's Mana. This spell is slower t... Lesser Magic 40 150 Damage Other 0 0
Mana to Stamina Mana to Stamina Caster increases his own Stamina, at the cost of losing Mana. Frequent use... Lesser Magic 30 150 Buff Self Hold 0 0
Heal Mount Heal Mount Fires a magical ray that slightly replenishes a mount's health. Heals more... Lesser Magic 50 150 Heal Other Hold 1 2
Stamina to Health Stamina to Health Caster increases his own Health, at the cost of losing Stamina. It is easy... Lesser Magic 60 200 Buff Self Hold 0 0
Launch Launch Fires a magical ray that causes a burst of energy. The damage dealt is minor ... Lesser Magic 70 200 Debuff Other 0 0
Blast Blast Fires a missile inflicting Arcane damage to its target who will be bewildered... Lesser Magic 100 250 Damage Other Arcane 1 2
Burden Burden Fires a missile inflicting an encumbrance penalty on its target, interfering ... Lesser Magic 80 250 Debuff Other 0 0

Necromancy  Necromancy

Necromancy draws power from the domains of the dead to fuel it's unholy magic. Its offensive spells are highly potent, as are its debilitating attacks.

  Spell Description School Lvl Gld Type Aff DT T P
Bludgeoning Weakness Bludgeoning Weakness Launches a missile inflicting a penalty to its targets unholy protection. Necromancy 40 700 Debuff Other 1 1
Cursed Bolt Cursed Bolt Fires a missile inflicting unholy damage. Necromancy 1 500 Damage Other 1 2
Death Fog Death Fog Fires a magical ray which brings forth an Unholy mist. Necromancy 80 800 Dot Targetted aoe 1 1
Desecration Desecration Launches a missile inflicting a penalty to its targets Unholy protection. Necromancy 20 600 Debuff Other 1 1
Evil Eye Evil Eye Fires a missile that decreases its targets chances of negating spell effects. Necromancy 1 500 Debuff Other 1 1
Eye Rot Eye Rot 4 ticks of 5-7 damage initially, Debuffs Intelligence and Dexterity by about ... Necromancy 90 1000 Debuff Other 1 2
Infernal Shield Infernal Shield Gives the caster increased protection against Unholy damage. Necromancy 30 600 Buff Self 1 1
Infernal Ward Infernal Ward Aim at a target to grant protection against Unholy damage. Necromancy 60 800 Buff Other 1 1
Mental Weakness Mental Weakness Launches a missile inflicting a penalty to its targets mental protection. Necromancy 70 800 Debuff Other 1 1
Piercing Weakness Piercing Weakness Launches a missile inflicting a penalty to its targets Piercing protection. Necromancy 40 700 Debuff Other 1 1
Slashing Weakness Slashing Weakness Launches a missile inflicting a penalty to its targets Slashing protection. Necromancy 40 700 Debuff Other 1 1
Undeath Undeath Fires a missile that inflicts a curse on its targets, reducing or even negati... Necromancy 1 500 Damage Other 1 2
Unholy Caress Unholy Caress Fires a line causing Unholy damage on a single target. Necromancy 10 600 Damage Other 2 2
Unholy Flames Unholy Flames Fires a projectile that explodes upon impact causing unholy damage. Necromancy 100 1000 Damage Targetted aoe 1 1
Vampiric Touch Vampiric Touch Fires a magical ray that drains the targets Health, transferring it to the ca... Necromancy 50 700 Damage Other 1 1

Spell_chanting  Spell Chanting

This school specializes in granting bonuses to companions rather than dealing damage to foes. As such, a spell chanter is valuable in a party, but much less so on his own.

  Spell Description School Lvl Gld Type Aff DT T P
Adept Adept Decreases the casters chance of spell failure. Reported to reduce fizzle r... Spell Chanting 1 300 Buff Self 0 0
Bless Other Bless Other Aim at the target to grant protection against Malediction attacks. Spell Chanting 50 400 Buff Other 0 0
Blessing Blessing Gives the caster increased protection against malediction attacks. Spell Chanting 20 350 Buff Self 0 0
Healing Chant Healing Chant Press and Hold action button to create a healing sphere around the caster. Th... Spell Chanting 80 450 Heal Caster aoe 0 0
Hymn of Intellect Hymn of Intellect Fires a magical ray which grants a bonus to the targets intellect. Spell Chanting 75 450 Buff Other 1 2
Hymn of Might Hymn of Might Fires a magical ray which grants a bonus to the targets Strength. Adds ~30... Spell Chanting 25 350 Buff Other Hold 2 3
Hymn of Skill Hymn of Skill Fires a magical ray which grants a bonus to the targets Dexterity. Spell Chanting 60 450 Buff Other 0 0
Hymn of Swiftness Hymn of Swiftness Fires a magical ray which grants a bonus to the targets Quickness. I am st... Spell Chanting 1 300 Buff Other 1 1
Hymn of Vigor Hymn of Vigor Fires a magical ray which grants a bonus to the targets vitality. This inc... Spell Chanting 40 400 Buff Other 0 0
Mana Blast Mana Blast Fires a magical ray which causes an Arcane explosion. Reported to hit for ... Spell Chanting 90 600 Damage Targetted aoe 0 0
Max Health Bonus Max Health Bonus Increases the caster's maximum HP. Spell Chanting 100 600 Buff Self 0 0
Max Mana Bonus Max Mana Bonus Increases the caster's maximum mana. Spell Chanting 70 450 Buff Self 0 0
Max Stamina Bonus Max Stamina Bonus Increases the caster's maximum stamina. Spell Chanting 10 350 Buff Self 1 1
Sacrifice Sacrifice Fires a ray which transfers Health from the caster to the spell target. Ea... Spell Chanting 30 400 Heal Other 1 1

Water_magic  Water Magic

The school of water grants spells that cause damage from ice shards or a supernaturally intense chill, as well as magic to slow targets.

  Spell Description School Lvl Gld Type Aff DT T P
Blizzard Blizzard Launches a missile that explodes upon impact causing Cold damage. Water Magic 100 700 Damage Targetted aoe 0 0
Clear Thoughts Clear Thoughts Grants an intelligence bonus to the caster. Water Magic 70 500 Buff Self 0 0
Cold Shield Cold Shield Gives the caster increased protection against cold. Water Magic 25 400 Buff Self 0 0
Cold Ward Cold Ward Aim at a target to grant protection against cold. Water Magic 30 450 Buff Other 0 0
Delayed Shot Delayed Shot Launches a missile inflicting a penalty to its targets attack speed with rang... Water Magic 1 350 Debuff Other 0 0
Frostbite Frostbite Fires a ray of intense cold damaging everything in its path. Dmg in high 2... Water Magic 20 400 Damage Other 0 0
Gills Gills Increases the duration in which the caster may swim underwater without drowning. Water Magic 1 350 Buff Self 0 0
Ice Storm Ice Storm Fires a magical ray which summons a storm of intense cold upon hitting its ta... Water Magic 75 500 Damage Other 0 0
Icicle Icicle Launches a missile inflicting Cold damage on its target. Damage at 1.0 ski... Water Magic 1 350 Damage Other 0 0
Shards Shards Launches a projectile that explodes upon impact causing Cold Damage. Water Magic 50 450 Damage Targetted aoe 0 0
Slow Slow Fires a missile inflicting a penalty to its targets attack speed when using m... Water Magic 60 500 Debuff Other 0 0
Toxic Rain Toxic Rain Fires a ray that conjures forth a magical rainstorm dealing poison damage. ... Water Magic 90 700 Damage Other 0 0
Water Breathing Water Breathing Aim at a target to increase lung capacity. Functions much like the gills s... Water Magic 40 450 Buff Other 0 0
Weakening Chill Weakening Chill Fires a missile inflicting a penalty to its targets Cold protection. 3.2-3... Water Magic 10 400 Debuff Other 0 0

Witchcraft  Witchcraft

Witchcraft deals mainly in curses that weaken their target's abilities, whether it is a warrior's strength, a wizard's mental powers or an archer's precision.

  Spell Description School Lvl Gld Type Aff DT T P
Disease Disease Fires a missile inflicting a penalty to its targets Strength. Witchcraft 20 350 Debuff Other 1 1
Exhaust Exhaust Fires a missile that reduces its targets natural Stamina regeneration. Witchcraft 10 350 Debuff Other 0 0
Insect Swarm Insect Swarm Send form a swarm of poisonous insects at the target. 5 dmg for 5 ticks is... Witchcraft 60 450 Dot Other 1 1
Mana Leech Mana Leech Drains mana and grants it to the caster. Witchcraft 90 600 Damage Other 1 1
Needles Needles Fires a missile that explodes upon impact causing Bleeding damage. Witchcraft 1 300 Dot Other 0 0
Ominous Drain Ominous Drain Fires a missile that may reduce all of its targets Base Attributes. Witchcraft 100 600 Debuff Other 0 0
Palsy Palsy Launches a missile inflicting a penalty to its targets Dexterity. Witchcraft 30 400 Debuff Other 0 0
Pestilence Pestilence Launches a missile inflicting a penalty to its targets Vitality. Witchcraft 40 400 Debuff Other 1 1
Sluggish Sluggish Launches a missile inflicting a penalty to its targets Quickness. Witchcraft 1 300 Debuff Other 0 0
Spell Curse Spell Curse Launches a missile inflicting a penalty to its targets Malediction Protection. Witchcraft 25 350 Debuff Other 0 0
Stupidity Stupidity Launches a missile inflicting a penalty to its targets intelligence. Witchcraft 50 400 Debuff Other 2 2
Tongue Rot Tongue Rot Launches a missile that decreases the spell success rate of its target. Witchcraft 70 450 Debuff Other 1 1
Witches Brew Witches Brew Target regains an amount of lost Health as well as Stamina. At rank 25 it ... Witchcraft 75 450 Heal Other 1 1

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