Patch Notes January 28 - posted in Patch

  • Fixed several issues relating to virtual address space.
  • Fixed handling of unstable and drifting system clocks.
  • Fixed a problem where you could, in certain circumstances, sprint without losing stamina after performing a double jump.
  • Fixed a bug where you could not destroy a city struc... - read more

Patch Notes December 11th - posted in Patch

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Patch Notes December 10th - posted in Patch

 Another patch addressing issues related to the latest expansion has been released. There are more to come. These are some of the noteworthy fixes:

  • read more

Patch Notes December 7 - posted in Patch

This is the first of a series of patches to fix some issues that surfaced with the latest expansion.


  • Problems some players were having with spell extensions: extra damage, faster travel, and extra distance have been fixed
  • Guard Tower damage has been slightly reduced
  • Fix for screen shot directory in Windows 7 ... - read more

"Conquer the Seas" Expansion - December 2009 - posted in Patch

 "Conquer the Seas" is Darkfall’s second major free expansion, the largest one ever.  In this expansion the seas come alive with epic objectives,  floating villages with player ... - read more


Patch Notes September 24th - posted in Patch

 Bug Fixes

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New Feature: Clans & Alliances - posted in Site News

I am very happy (and slightly nervous) to announce our new Clans & Alliances feature.

Clans

In short, any member can create a clan. Clan memberships can either be:

  • Open to the public. Any member can join without approval of the Clan owner
  • By Application. Any m... - read more

Quick Patch September 4th - posted in Patch

 More adjustment's to the last main patch:

The following issues were addressed in today's patch:

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Quick Patch Sept. 3d - posted in Patch

Mostly fixes after yesterday's main patch

  • A bug where Air Magic wouldn't skill up with the same speed as other schools has been fixed
  • There were problems with some monsters that have been corrected
  • Some players couldn't advance past the loading screen and this has been fixed
  • Fixed a problem with sithra use o... - read more

Patch Notes September 2nd 2009 - posted in Patch

This patch prepares the ground for Darkfall's October Expansion. All the changes implemented have been carefully considered and balanced before introduction into the game.

Ships 

Darkfall's October Expansion brings massive changes to the naval combat landscape. We take the first steps in this direction in today's patch:... - read more


Editable Content and Reputations - posted in Site News

DarkFallSage Website Update

I've just updated the Sage with the following:

Editable content

A new revision control system has been introduced into the Mobs and Point of Interest database. Any of our members can add or edit a mob. All edits are immediately visible but are subject to final approval by admins.


State of the Game Aug 09 - posted in Games News

 Right now we are putting the finishing touches on our next patch, which we plan to have ready by the end of this week.

With this patch we are adding a significant skill-up bonus to fighting mobs, essentially tripling the ... - read more


Darkfall Sage Update - posted in Site News

Today we have finished updating the stats on armour which changed with the recent expansion.


Quick Patch 17th July - posted in Patch

 Just some quick fixes in today's patch

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Quick Patch July 14th - posted in Patch

We issued a small patch for both EU1 and US1 servers today:

  • A timer will be displayed on the Village Control Point when there's less than 1 hour left before it becomes vulnerable.
  • Mounted combat melee damage has been reduced.
  • We've performed several bug fixes and updates to the dynamic environment system
  • A v... - read more

North American Server - posted in Games News

US server website and account management are now open.

Sales are also open. The download instructions for Darkfall’s US version can be found here:

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Patch Notes 10 July 2009 - posted in Patch


Server Optimizations

  • There have been numerous bug fixes and optimizations performed on the server
  • An insurance system has been implemented, which in the event of a server crash returns mounts warhulks and ships to either the person who spawned them or to whomev... - read more

Update June 24th - posted in Games News

On the American server: The American server will launch on July 7th. Characters from the European server can be cloned and moved without their possessions 3 months after the American launch. Certain restrictions and charges will apply, to be announced at a later date. In the meanwhile if you want to play on the American server at launch... - read more


Quick Patch and Update June 10th - posted in Patch

We are continuing to issue permanent bans to anyone cheating through use of 3d party programs. In some cases involving multiple account ownership we have banned all of the user's accounts. Use of these programs has dropped significantly and to the point where there are very few players resorting to their use.

Today we issued a 2... - read more


Quick Patch Notes June 4th - posted in Patch

One change that wasn't in yesterday's patch notes:

Players won't be able to fire bows and spells while jumping by default anymore. You won't get these abilities out of the box. They will be re-introduced in the near future along with the introduction of many other abilities as options in an advanced character customization syste... - read more


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