Another
patch addressing issues related to the latest expansion has been
released. There are more to come. These are some of the noteworthy
fixes:
This is the first of a series of patches to fix some issues that surfaced with the latest expansion.
I am very happy (and slightly nervous) to announce our new Clans & Alliances feature.
In short, any member can create a clan. Clan memberships can either be:
More
adjustment's to the last main patch:
The following issues were addressed in today's patch:
Mostly fixes after yesterday's main patch
This patch prepares the ground for Darkfall's October Expansion. All the changes implemented have been carefully considered and balanced before introduction into the game.
Darkfall's October Expansion brings massive changes to the naval combat landscape. We take the first steps in this direction in today's patch:... - read more
I've just updated the Sage with the following:
A new revision control system has been introduced into the Mobs and Point of Interest database. Any of our members can add or edit a mob. All edits are immediately visible but are subject to final approval by admins.
Today we have finished updating the stats on armour which changed with the recent expansion.
We issued a small patch for both EU1 and US1 servers today:
US
server website and account
management are now open.
Sales are also open. The download instructions for Darkfall’s
US version can be found here:
read more
Server
Optimizations
On the American server: The American server will launch on July 7th. Characters from the European server can be cloned and moved without their possessions 3 months after the American launch. Certain restrictions and charges will apply, to be announced at a later date. In the meanwhile if you want to play on the American server at launch... - read more
We are continuing to issue permanent bans to anyone cheating
through use of 3d party programs. In some cases involving multiple
account ownership we have banned all of the user's accounts. Use of
these programs has dropped significantly and to the point where
there are very few players resorting to their use.
Today we issued a 2... - read more
One change that wasn't in yesterday's patch notes:
Players won't be able to fire bows and spells while jumping by
default anymore. You won't get these abilities out of the box. They
will be re-introduced in the near future along with the
introduction of many other abilities as options in an advanced
character customization syste... - read more
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